A GPU-accelerated 2D Smoothed Particle Hydrodynamics (SPH) simulation using WGSL, and some GLSL (as I switched mid-project), and Rust. For the GPU part, compute shaders was used.
This website made in react, nextjs, and tailwindcss(, but mostly normal css).
Solutions for the Advent of Code challenges (2023- ), combining problem-solving with a stressful exam period!